Metal Gear 1 Msx English Virtual Console Wad UPDATED

Metal Gear 1 Msx English Virtual Console Wad

Pioneering stealth video game from 1987 past Konami

1987 video game

Metal Gear
The cover illustration depicts the protagonist Solid Snake prominently, with the eponymous mecha below him. The illustration is in fact a reproduction of a picture of the character Kyle Reese from the 1984 film The Terminator, played by actor Michael Biehn.

Japanese MSX2 encompass fine art

Programmer(due south) Konami
Publisher(s) Konami
  • NA: Ultra Games (NES)
Manager(s) Hideo Kojima
Designer(southward) Hideo Kojima
Programmer(due south)
  • Hiroyuki Fukui
  • Tomonori Otsuka
  • Koji Toyohara
Artist(southward)
  • Masami Tabata
  • Azusa Fujimoto
Composer(s)
  • MSX version
  • Iku Mizutani
  • Shigehiro Takenouchi
  • Motoaki Furukawa
  • NES version
  • Kazuki Muraoka
Series Metal Gear
Platform(south)
  • MSX2
  • Nintendo Amusement System
  • Commodore 64
  • MS-DOS
  • Mobile phone
  • Microsoft Windows
Release

July thirteen, 1987

  • MSX2
    • JP: July 13, 1987[1]
    • EU: July 1987
    Famicom/NES
    • JP: Dec 22, 1987
    • NA: June 17, 1988
    • Eu/AU: 1989
    Commodore 64
    • NA: 1989
    • Eu: 1990
    MS-DOS
    • NA: August 30, 1990
    • Eu: 1990
    Mobile phones
    • JP: Baronial 18, 2004
    • NA: 2008
    Microsoft Windows
    • WW: September 25, 2020
Genre(s) Action-adventure, stealth, Metroidvania
Mode(s) Unmarried-player

Metal Gear [a] is an overhead military action-adventure video game originally released in 1987 by Konami for the MSX2 estimator in Nihon and parts of Europe. Considered the game to popularize the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would proceed to straight most of the games in the Metal Gear series.[2] A reworked port of the game was released for the Famicom a few months later, which subsequently saw release in international markets for the NES over the following two years; this version was developed without Kojima'south interest and features drastically altered level designs, amid other changes.[3] An emulated Famicom version came with the special edition of Metal Gear Solid: The Twin Snakes on GameCube. A more faithful port of the MSX2 version was later included in Metal Gear Solid 3: Subsistence for the PlayStation 2, equally well equally in the HD Edition of the same game released for the PlayStation 3, Xbox 360 and PlayStation Vita, with these newer ports featuring a revised translation and additional gameplay features. The MSX version was also released for Wii Virtual Console and PC.[4]

Players command Solid Snake, an operative of the special forces unit of measurement FOXHOUND, who goes on a solo infiltration mission into the fortified state of Outer Heaven to destroy Metallic Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the globe, besides as rescue a number of fellow agents who have been captured by the enemy. The game was a major international success, with the NES version selling 1million units in the United States.

Gameplay [edit]

Solid Ophidian avoiding a visual encounter with enemy soldiers (MSX2 version).

The player controls a military operative codenamed Solid Ophidian, whose objective is to infiltrate the enemy's base while avoiding visual contact and directly confrontation with patrolling guards. If the histrion is seen, the game enters the "Alert Mode." In this state of affairs, Snake must escape from enemy'due south sight in lodge to resume infiltration. The method of escaping varies depending on the circumstances backside discovery:

  • If Snake is seen and only a single exclamation mark appears over an enemy'southward caput, just the enemies in the player'due south present screen volition attack and Snake can escape by just moving to an adjacent screen.
  • However, if two assertion marks appear over the enemy (or the actor triggers an alarm past being spotted by a camera, infrared sensor or past creating a loud noise through an explosion or an unsuppressed gunshot), reinforcements from off-screen will announced likewise. Snake can only escape by eliminating all incoming enemies, going outdoors, entering an elevator, or entering a dominate battle.

Ophidian starts his mission unarmed, merely can arm himself with numerous firearms and explosives that tin can be obtained throughout the enemy'due south stronghold. Each weapon has limited armament or supplies and can just be replenished past obtaining ammunition caches or boosted supplies. A suppressor can also be obtained that allows the role player to fire the handgun and submachine gun without making a noise. Some weapons can likewise be used to articulate obstacles such as hollow walls and electrified floors. Snake tin can also use his fists to punch and defeat patrolling enemies. Occasionally, if the role player defeats a baby-sit with punches without alerting anyone, the defeated baby-sit will yield a single unit of rations or an ammo box that can be picked upwardly. In addition to enemy guards, the player will likewise exist confronted by mercenaries who will claiming the histrion to combat, serving as the boss characters.

The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open with a respective key carte du jour. Information can be obtained by rescuing hostages being held inside the buildings. After rescuing five hostages, the thespian'southward rank will increment by ane star (with the maximum rank being iv stars), assuasive for increased carrying capacity and maximum wellness. However, if a hostage is killed, the player will exist demoted to the previous rank.

A transceiver is available for Snake to keep in impact with his commanding officer, Large Dominate, or i of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Ophidian'due south allies specializes in a specific bailiwick and volition usually provide information or advice based on the player'due south current area, although a reply is not always guaranteed. The player must keep track of each character'southward frequency number in lodge to remain in contact with them throughout the game.

The MSX2 version requires the utilise of a tape bulldoze (such as the Sony Bitcorder) in order to salve and load game progress from checkpoints. A Game Chief II cartridge can also be used to enable save states via floppy disks at any indicate. Versions on later platforms eliminated these complicated requirements cheers to standardized storage devices such as retention cards and internal disk drives.

Plot [edit]

Setting [edit]

Metal Gear takes identify within an alternate history where the Cold State of war does non cease after the 1980s but continues into the 1990s, with the game's events taking identify during 1995  – while not defined in the Japanese MSX2 version of the game, which referred to the year as "19XX",[5] the release of Metal Gear Solid established the appointment within its narrative. The game forms the first entry in an overarching plot concerning the character of Solid Ophidian, with the origins of the game's plot existence afterward explored in 2015'due south Metal Gear Solid V: The Phantom Hurting.

Characters [edit]

The player'south character is Solid Snake, a rookie fellow member of the special forces group FOXHOUND sent on his first mission. He is assisted via radio by his commanding officer Big Boss, who offers information about mission objectives and items; also as a local Resistance movement equanimous of leader Schneider, a old architect who guides Snake through the layout of the fortress and knows the locations of key items; Diane, a one-time positive punk vocalist who provides data on the enemy forces from her domicile; and Jennifer, who infiltrated Outer Heaven's medical staff to find her missing brother and assists Snake as an inside agent. Amidst the prisoners Serpent rescues includes Gray Fox (Grey Pull a fast one on in the later versions), a FOXHOUND amanuensis who was captured during a previous mission; Dr. Pettrovich (Dr. Drago Pettrovich Madnar in later releases), a robotic engineer who is working for Outer Heaven against his volition; and the doctor'due south daughter, Elen, who was kidnapped by the enemy to coerce her father into developing Metal Gear.

The bosses include Shoot Gunner (renamed Shotmaker in later versions), a former Spetsnaz amanuensis specializing in the riot gun; Machinegun Kid, a old SAS operative armed with a machine gun; Fire Trooper, a former GSG 9 operative who uses a flamethrower; Coward Duck (Dirty Duck in later releases), a boomerang throwing terrorist who shields himself with hostages; Arnold (Bloody Brad in later releases), two TX-11 class androids designed by Dr. Pettrovich; and the legendary mercenary who founded Outer Sky, whose true identity is unknown until the finish.

Story [edit]

Near the end of the 20th century, the West discovers that a weapon of mass destruction is being constructed inside Outer Sky, a fortified land founded by a "legendary mercenary" 200 km north of Galzburg, South Africa. The special forces unit FOXHOUND sends peak agent Gray Flim-flam to infiltrate the fortress, assess the situation and neutralize the threat. FOXHOUND loses contact with Greyness Play tricks a few days afterward, with his last transmission beingness "Metallic GEAR..." To discover what happened to Gray Fox, FOXHOUND commander Large Boss sends his newest recruit, Solid Serpent, into the surface area in an operation codenamed Intrude N313.

Upon insertion into Outer Heaven, Snake makes contact with local resistance members Schneider, Diane, and Jennifer. Using all of his skills and the equipment he procures on site, he manages to rescue Fox. Fox explains that Metal Gear is the codename of a nuclear-equipped bipedal walking tank, which tin engage in all forms of gainsay and launch nuclear weapons from whatever location. Outer Sky plans to use Metallic Gear to impose itself equally the new earth superpower.

To destroy Metallic Gear and topple the Outer Heaven mercenaries, Snake rescues lead Metal Gear engineer Dr. Pettrovich and his daughter Elen. The scientist explains how Metallic Gear can be destroyed, and Snake takes on Outer Sky's troops. Nevertheless, he begins to notice that the traps put in his way are too precise and wonders how data on his activities are being tracked. Big Boss begins to act strangely, giving misleading advice that leads Ophidian into several traps, and eventually ordering him to arrest the mission (breaking the fourth wall by telling the player to turn off the organisation). Moreover, Schneider is ambushed by hostiles and is presumed dead later losing contact with Ophidian.

Snake penetrates Outer Heaven's chief base of operations and takes out Metal Gear before it reaches completion. Every bit he safely escapes the compound's basement, he is confronted by the mercenary leader of Outer Heaven, who turns out to be Large Boss. The corrupt leader reveals that he had been using his connections to steal military intelligence, establish his own mercenary force, and fund his activities. It was his aim to have Outer Heaven become the earth'due south greatest superpower, able to bring even the W to its knees. He had the rookie Serpent sent in, hoping to take him captured and feed misinformation to authorities but had quite obviously underestimated Snake'southward capabilities.

Having lost Metal Gear and much of his forcefulness, Big Dominate seemingly starts the cocky-destruct sequence for the chemical compound, and promises he volition not die lone; Snake will bring together him. Snake defeats Big Boss in the last battle and escapes the Outer Heaven compound equally information technology crumbles in flames behind him.[b] Later the end credits, a message from Big Boss is displayed saying that he will meet Solid Serpent again.

Development [edit]

Kojima was asked to take over a projection from a senior associate. Metal Gear was intended to be an action game that featured modernistic military combat. Nevertheless, the MSX2'southward hardware express the number of on-screen bullets and enemies, which Kojima felt impeded the combat aspect.[6] The MSX2 also had limited scrolling capabilities, which made it hard to produce a smooth scrolling shooter, like Konami'due south arcade hit Scramble (1981).[7] Inspired by The Great Escape, Kojima reversed the focus of the gameplay from shooting downwards the enemy to avoiding capture.[8] The game design was no longer about shooting just virtually "trying to class the tension of hibernate and seek" co-ordinate to Kojima, subverting the shoot 'em up genre pop at the time. Kojima designed the game and so that, when Serpent is discovered, the gameplay inverse to become a puzzle video game "like Pac-Homo" (1980) where the enemy guards comport like Pac-Man ghosts that Snake needs to avoid.[7]

The game was titled Intruder during the early on planning stages.[ix] The packaging illustration used for the retail releases of the game, which depicts the protagonist Solid Snake belongings a gun, was traced over a publicity still of Michael Biehn posing as his character Kyle Reese from the 1984 film The Terminator.[10] Kojima, who was still newly employed at Konami at the fourth dimension, had no interest with the production of this analogy.[eleven]

Releases [edit]

MSX2 [edit]

Metal Gear was originally released on the MSX2 home calculator in Japan on July thirteen, 1987, with an English version released in Europe during the aforementioned year. Due to memory constraints, the Japanese version was written entirely in katakana (with character names presented in roman messages), while the English version is written entirely in uppercase, has numerous instances of erroneous grammer and misspellings, and features fewer radio calls than the Japanese version (with merely 56% of the calls kept) and shortened messages.[ix] [12]

On August eighteen, 2004, Konami released a port of the MSX2 Metallic Gear for characteristic phones through their Konami Internet DX service in Japan as a promotional necktie-in for Metal Gear Solid iii: Snake Eater. This updated port served every bit the basis for the version included on the second disc of Subsistence (the expanded edition of Metallic Gear Solid 3) for the PlayStation 2 released in 2005, and afterwards in the HD Edition released for the PlayStation 3 and Xbox 360 in 2011 and for PlayStation Vita in 2012.[xiii] [xiv]

The MSX2 Metal Gear would be released equally a Virtual Console download for the Wii in Nihon on December 8, 2009.[15] The ROM used for this emulated re-release has been modified to bring it more than in-line with the later versions of the game released for other platforms.[16] An Amiga port of the NES version was announced in 1989,[17] but wasn't released; although an unofficial Amiga port of the MSX2 version adult past hobbyist programmer h0ffman in May 2021.[18]

Famicom / NES [edit]

The level designs were altered for the NES version, which includes an extensive outdoor sequence prior to reaching the starting time building.

A port of Metal Gear for the Family Calculator (or Famicom) was released in Japan on December 22, 1987. This was followed by an English localization for the Nintendo Entertainment Organization (or NES) released in N America in June 1988 (published by Konami's Ultra Games division) and in Europe and Australia sometime in 1989. This was the beginning version of Metallic Gear that was released in N America, since the MSX2 platform was never released in that market.

According to Kojima's business relationship, the port was developed by another Konami division at Tokyo which was given the source code from the MSX2 version without the consent of the original team. Many changes were made during the porting process that after led to this version being publicly disowned by Kojima himself years after its release.[iii] [20] [21] Masahiro Ueno, who worked as a developer for the NES version, has stated that the staff who worked on the port were given a three-calendar month deadline and were ordered to make the port as different every bit possible from the MSX2 version. Due to hardware limitations with the mapper used, the Metal Gear boss ended upwardly being replaced past a Supercomputer guarded by four enemy soldiers.[22]

Another large change made to the game was in the level designs. Instead of the underwater infiltration from the MSX2 version, the NES version starts the game with Solid Ophidian parachuting into the middle of a jungle alongside iii other soldiers (who are never seen nor mentioned after the intro). Subsequently landing in the jungle, the player must reach a transport truck at the stop that will take Snake to the entrance of the first building. The player can besides utilise other transport trucks to reach the entrances of the other buildings quicker, since they travel in a cyclical pattern. The basement floors of Building i and 2 in the MSX2 version were made into split up buildings, Building 4 and five respectively, which are only reachable by going through one of two jungle mazes located in the outdoor areas between the other three buildings. The correct path to take in the jungle maze is never revealed in the game.[23] In add-on to the removal of the Metal Gear tank, the Hind D boss on the rooftop of Edifice 1 was as well replaced by a pair of armed turret gunners called "Twin Shot".[three] [twenty] The NES version likewise lacks the higher warning phase from the MSX2 version and the jetpack-wearing soldiers on the rooftops of Edifice 1 and ii lost their ability to fly (making them human activity more like regular guards). On the other hand, enemies no longer drop ammo nor rations when punched to expiry. Much like the MSX2 version, the English localization of the NES versions contains numerous instances of erroneous grammer, such as "Contact missing our Grey Fox",[24] "Uh-Oh! The truck take started to motion!",[25] and "I experience asleep!!"[26]

Passcodes are used in this version to salve progress. When Serpent is killed by the enemy, the player is given a choice to keep the game from the last checkpoint or quit and resume later with the given passcode. The passcode keeps rails of Snake's rank (which likewise determines his checkpoint in this version), inventory, hostages rescued, bosses defeated and certain event flags.[27] One detail passcode featured in the Japanese and North American version, in which the thespian types the expletive "fuck me" and fills the remaining spaces with "i", will ship the player to the final battle with no equipment. This resulted in the passcode organisation beingness altered for the European versions of the game, with all of the vowels being removed.

Considering the MSX2 version was not released in Due north America at the time, the NES version was the one that served every bit the basis for a couple of home computer ports released by Ultra Games in 1990 for the Commodore 64 and MS-DOS.[28] The Commodore 64 version was released in 1989,[17] and the MS-DOS version in 1990.[28] An emulated port of the Famicom version was as well included in a bonus disc packaged alongside Metallic Gear Solid: The Twin Snakes in a express edition GameCube console bundle released exclusively in Nihon.[29]

Reception [edit]

The MSX2 version of Metal Gear was ranked on MSX Magazine 'due south elevation 20 best selling MSX games in Japan for 5 months, debuting at no. 4 on the October 1987 issue and peaking at no. 3 the following month. The NES version was a major international success, selling 1 one thousand thousand units in the United States.[30] It was the second top-selling game in the United States during October 1988, just below Super Mario Bros. 2,[31] and remained in the top ten through early 1989.[32]

The Games Machine gave a positive review of the MSX version, giving the game a 79% score. They stated that the "initial impression of disdain at this not likewise-impressively blithe macho man may chop-chop change on delving deeper." They praised the graphics and the size of the game surface area, underlining the fact that it ensured "the action and suspense never wanes". They too wrote that the game was rapidly addictive, and that "the urge to become farther into the game is quite strong". They concluded positively on the quality of the game, saying that if "this standard of Konami software is maintained then maybe more people will think hard about joining the other 200,000 MSX owners". They noted that there was no information regarding the game's Japanese author at the time, but stated that "whoever they may be they certainly seem to know their business organization."[33]

Famitsu rated the Famicom version 24 out of twoscore in 1988,[34] and 3 out of five stars in 1989.[35] Game Players reviewed the NES and Commodore versions, stating Metal Gear "out-Rambos" Rambo and is a "fearsomely challenging" game that "takes place in an elaborate maze-like setting and has plenty of room for strategy equally well equally stamina." They listed it among the tiptop 100 best games of all fourth dimension in 1989.[17] Computer Gaming Earth also reviewed the NES version, praising its "stiff concept" but stating it was "something less than a total success". They chosen the graphics "adequate" and praised how it requires the "thespian to acquire newer, deadlier applied science through the class of a game" but criticized the control system and the role player's groovy vulnerability when unarmed at the start of the game. They nonetheless stated that Metal Gear "shows great promise for time to come Ultra Games entries" every bit it "attempts to move across the standard run/jump/shoot format" of nigh NES games, concluding the game to be "a potential super-hit that, unfortunately, is sabotaged by its own weaknesses".[36]

The NES version of Metallic Gear was ranked the 104th best game made on a Nintendo System in Nintendo Power 's Peak 200 Games list.[37] GamesRadar ranked it the sixth-best NES game always fabricated, and the staff felt that information technology popularized its genre.[38] In 1997 Electronic Gaming Monthly named the NES version the 35th all-time console video game of all fourth dimension, citing "how you have to think like a spy to win, which means you don't always accept to fight."[39] Game Informer placed the game 53rd on their top 100 video games of all time praising the game's stealth aspects and dramatic plot.[40]

Legacy [edit]

Its success led to the cosmos of two separately produced sequels; the first one, Snake's Revenge, was produced specifically for the NES in N America and Europe in 1990 and the other, Metal Gear 2: Solid Snake, was the sequel developed by Hideo Kojima and released in Nippon for the MSX2 during the same year as a response to the old's creation. The latter was followed by Metal Gear Solid for the PlayStation in 1998, which was in turn followed by numerous sequels and spinoffs in Metal Gear serial.

The intro theme ("Functioning Intrude N313"), principal theme ("Theme of Tara") and game over theme ("Only Another Dead Soldier") from the MSX2 version were reused for the VR Training theme in Metal Gear Solid, which in plow was reused in Metal Gear: Ghost Babel and Metallic Gear Solid 2: Substance. "Theme of Tara" is i of the tunes that can be heard in the "Shadow Moses Island" stage in Super Blast Bros. Brawl for the Wii, the music for the showtime section of the Battleship Halberd Interior stage of the Adventure mode, where Snake officially enters the storyline, and tin can also be selected as music with an iPod item in Metal Gear Solid four: Guns of the Patriots.

[edit]

In 1988, Konami published a gamebook adaptation of Metal Gear in Japan as the second installment in their Konami Gamebook Series. The gamebook is set ii years later on the events of the game, in which Solid Ophidian is called dorsum into activeness after FOXHOUND receives intelligence on a terrorist group who have obtained the plans for Metal Gear and are at present mass-producing the mech. The book portrays Solid Ophidian as an unsuccessful illustrator in his personal life outside his job every bit a FOXHOUND agent.[41] [42]

In 1990, a novelization of Metal Gear was published in the U.S. past Scholastic Books as function of their Worlds of Power series of novelizations based on third-political party NES games. The Metal Gear book was written by Alexander Frost under the pen proper noun F.X. Nine, the same pen proper name used for all the authors in the Worlds of Power series.[43] This book adheres much more closely to the localized version of the backstory as presented in the Northward American packaging and manual, every bit opposed to the actual in-game plot which was not inverse to reflect this difference. Big Boss is not featured in the book, merely instead, two different characters, Commander Due south and Colonel Vermon CaTaffy, serve as Solid Serpent'southward commanding officer and Outer Heaven'south leader respectively. The book also gives Solid Snake the identity of Justin Halley and changes the proper name of his organization from Flim-flam HOUND to the Snake Men. Considering the book was targeted at young kids, the cover illustration was altered, with Snake's handgun beingness airbrushed out.

Remake attempts [edit]

Official [edit]

During a public Q&A result conducted at London with Geoff Keighley on March 13, 2014, series' creator Hideo Kojima expressed interest in developing remakes of the MSX2 Metal Gear games in order to reconcile plot discrepancies that have since been introduced into the series, but had no plans at the fourth dimension due to the ongoing development of Metal Gear Solid V: The Phantom Pain (itself a prequel set before the events of the original Metal Gear).[44] Nonetheless, Kojima has since departed from Konami following the release of The Phantom Pain, leaving the possibility of such remakes in question.

Unofficial [edit]

A Metallic Gear remake modern for Alien Swarm was in development that was granted permission by Konami to use copyrighted material with the agreement that they don't make a profit from the recreation or accept donations for the product.[45] Information technology was canceled on June 3, 2014.[46] David Hayter was set to vox Solid Serpent.[47] A new fan remake is currently in evolution using Unreal Engine 4 titled Outer Heaven.[48]

References [edit]

Notes [edit]

  1. ^ Japanese: メタルギア, Hepburn: Metarugia
  2. ^ The 2015 prequel Metal Gear Solid V: The Phantom Pain reveals that the commander Solid Ophidian defeats in Metal Gear is not the original Big Dominate only his body double, Venom Snake.

Footnotes [edit]

  1. ^ "Metal GEAR 25th ANNIVERSARY 「メタルギアソリッドの真実」" (in Japanese). Konami Digital Amusement.
  2. ^ Jeremy Parish, "Metal Gear," Electronic Gaming Monthly 225 (January 2008): 93.
  3. ^ a b c Steven Kent. "Hideo Kojima: Game Guru, Picture Maniac". Archived from the original on 2007-09-27. HK: I really don't like proverb this, but it really wasn't upwardly to my standards. The care that I put in the original wasn't in that location. It [the Famicom version] was a more difficult game. In the very beginning, when yous get from the entrance into the fortress, for example, there are dogs there. In the Famicom version, the dogs just come later you and you become killed. It was too difficult to get into the fortress. The fun stealth element was not there, and the actual Metallic Gear, the robot, doesn't appear in the game.
  4. ^ "METAL GEAR on GOG.com". GOG.com. GOG.com. Retrieved 26 September 2020.
  5. ^ Metal Gear User's Transmission (in Japanese). Konami. p. 4.
  6. ^ Rezaee, Stan (12 July 2017). "The Legacy of Metal Gear, 30 Years Later". 8Bit/Digi.
  7. ^ a b Depression, David (April 2, 2007). "GO3: Kojima Talks Metallic Gear History, Time to come". Gamasutra. Archived from the original on 2012-05-xiii. Retrieved 20 June 2021.
  8. ^ Szczepaniak, John. "Earlier They Were Famous". Retro Gamer. Imagine Publishing (35): 74.
  9. ^ a b Gantayat, Anoop (2012-09-16). "Before At that place Was Metal Gear, In that location Was "Intruder"". Andriasang. Archived from the original on 2012-09-16. Retrieved 20 June 2021.
  10. ^ Ledford, Jon (2016-03-08). "25 Stolen Images in Video Games". Arcade Sushi. Townsquare Media. Retrieved 2017-04-xi .
  11. ^ "小島秀夫 on Twitter: "MG1の時は新人でパッケージには全く関与出来ず不本意なものになったが、「スナッチャー」では開田裕次さんにMG2では高荷義之さんにMGSでは生頼範義さんにメインビジュアルやポスターをお願いできた。当時はゲーム自体のビジュアルが陳腐だったのでイラストでのメインビジュアルは重要だった。"" (in Japanese).
  12. ^ "Nekura_Hoka's Metal Gear Code Site". Archived from the original on 2009-ten-27.
  13. ^ "The Metal Gear Solid Hard disk Collection Explained". Archived from the original on 2015-eleven-25.
  14. ^ "KONAMI MOBILE". Archived from the original on 2009-02-23.
  15. ^ "Wii バーチャルコンソール タイトル一覧" (in Japanese). Nintendo. Archived from the original on 2008-01-12.
  16. ^ "おきブログ 昔のゲームの想い出 [0200] 「メタルギア」 [コナミ] [1987] [MSX2]".
  17. ^ a b c "100 Guidepost: The Hot 100". Game Players. No. five. November 1989. pp. 106–11.
  18. ^ "HOT NEWS as MSX 2 classic Metallic Gear has been released for the Amiga 500". Indie Retro News. May 21, 2021. Retrieved 20 June 2021.
  19. ^ a b Buchanan, Levi (2008-06-xiii). "Have You Really Played Metal Gear?". IGN. Archived from the original on 2012-08-xviii. Retrieved March 31, 2009.
  20. ^ Metallic Gear Saga Vol. 1. Konami. 2005.
  21. ^ "Interview with Masahiro Ueno, by John Szczepaniak". Videogames Website — Hardcore Gaming 101. Archived from the original on 2015-02-14.
  22. ^ Browning, Robert. "NES Metal Gear script FAQ". GameFAQs.
  23. ^ Konami. Metal Gear (NES). Level/expanse: The first radio transmission with Large Boss at the start of the mission.
  24. ^ Konami. Metal Gear (NES). Level/area: Whenever Snake enters a moving truck.
  25. ^ Konami. Metal Gear (NES). Level/expanse: Whenever an enemy soldier wakes up from his sleep.
  26. ^ Babcock, Doug. "Metal Gear Password Generator".
  27. ^ a b John Szczepaniak (May iv, 2012). "Charles "Chuck" Ernst Interview". Hardcore Gaming 101.
  28. ^ "Metal Gear Solid: The Twin Snakes Premium Package details" (in Japanese).
  29. ^ Hideo Kojima (Interviewee) (March fourteen, 2006). Metal Gear Saga, Vol. one. Konami. Konami decided to develop a NES version of Metallic Gear, but I had absolutely nix to do with this game. The game launched worldwide and became a huge hit, selling one million copies in the U.S.
  30. ^ "U.s.a.A. TOP 10: 10月28日" [U.S.A. Tiptop 10: Oct 28]. Famicom Tsūshin (in Japanese). Vol. 1988, no. 22. eleven Nov 1988. p. 10.
  31. ^ "U.S.A. Pinnacle ten: 1月20日" [U.S.A. Top 10: Jan 20]. Famicom Tsūshin (in Japanese). Vol. 1989, no. 3. three Feb 1989. p. 14.
  32. ^ "Metal Gear (Konami)". The Games Car (two (Dec 1987)): 61. Nov 1987.
  33. ^ "メタルギア (FC)" [Metallic Gear (FC)]. Famitsu . Retrieved xx June 2021.
  34. ^ "メタルギア" [Metal Gear]. ファミコン通信 〜 '89全ソフトカタログ [Famicom Tsūshin: '89 All Software Catalog]. Famicom Tsūshin. 15 September 1989. p. 49.
  35. ^ Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). "Video Gaming World". Computer Gaming World. No. 52. pp. 49–l. Retrieved 21 May 2016.
  36. ^ "NP Top 200". Nintendo Ability. Vol. 200. Feb 2006. pp. 58–66.
  37. ^ "Best NES Games of all time". GamesRadar. 2012-04-xvi. Retrieved 2013-12-05 .
  38. ^ "100 Best Games of All Fourth dimension". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 136. Note: Reverse to the title, the intro to the article (on page 100) explicitly states that the list covers console video games simply, meaning PC games and arcade games were not eligible.
  39. ^ Cork, Jeff. "Game Informer'south Elevation 100 Games Of All Time (Circa Issue 100)". Game Informer . Retrieved 2020-12-02 .
  40. ^ Metal Gear. Konami Gamebook Series (in Japanese). March 31, 1988. ISBN4-87655-013-1.
  41. ^ "ISBN 4-87655-013-ane on Webcat Plus" (in Japanese). Retrieved March 30, 2009.
  42. ^ Frost, Alexander (July 1990). Metal Gear. Scholastic Books. ISBN0-590-43777-1.
  43. ^ "HIDEO KOJIMA interview with host Geoff Keighley - 13 March 2014". YouTube . Retrieved January 29, 2016.
  44. ^ Pitcher, Jenna (three June 2014). "Metal Gear fan-made remake given the become alee by Konami (update)". Polygon. Vox Media. Retrieved 12 June 2014.
  45. ^ "Outer Heaven". Twitter. Twitter, Inc. 3 June 2014. Retrieved 12 June 2014.
  46. ^ Phillips, Tom (eighteen August 2014). "Canned Metal Gear fan remake reveals David Hayter involvement". Eurogamer. Gamer Network. Retrieved 18 August 2014.
  47. ^ Matulef, Jeffrey (7 October 2015). "MGS fan is remaking the starting time Metallic Gear in Unreal Engine 4". Eurogamer. Gamer Network. Retrieved 7 October 2015.

External links [edit]

  • Official website (in Japanese)
  • Metallic Gear title list at the Internet Speculative Fiction Database

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